A slot car (sometimes, slotcar) is a powered miniature auto or other vehicle that is guided by a groove or slot in the track on which it runs. A pin or blade extends from the bottom of the car into the slot. Though some slot cars are used to model highway traffic on scenic layouts, the great majority are used in the competitive hobby of slot car racing or slot racing.
Slot cars are usually models of actual automobiles, though some have bodies purpose-designed for miniature racing. Most enthusiasts use commercially available slot cars (often modified for better performance), others motorize static models, and some "scratch-build," creating their own mechanisms and bodies from basic parts and materials.
Drivers generally use a hand-held controller to regulate a low-voltage electric motor hidden within the car. Traditionally, each car runs on a separate lane with its own guide-slot (though recently developed digital technology can allow cars to share and change lanes). The challenge in racing slot cars comes in taking curves and other obstacles as fast as possible without causing the car to lose its grip and spin sideways, or to 'deslot', leaving the track altogether.
Some enthusiasts, much as in model railroading, build elaborate tracks, sculpted to have the appearance of a real-life racecourse, including miniature buildings, trees and people. Hobbyists whose main goal is competition often prefer a track unobstructed by scenery.
Model motorcycles, trucks and other vehicles that use the guide-slot system are also generally included under the loose classification of "slot car."
The first commercial slot cars were made by Lionel (USA) and appeared in their catalogues from 1912, drawing power from a toy train rail sunk in a trough or wide slot between the rails. They were surprisingly similar to modern slot cars, but independent speed control was available only as an optional extra. Production was discontinued after 1915. Sporadically over the next forty years, several other electrically powered commercial products came and went. Although a patent was registered as far back as March 1936 for a slot car, until the late 1950s, nearly all powered toy vehicles were guided by raised rails, either at the wheels (railroad-style), or at the lane center, or edge.
By the late 1930s, serious craftsmen/hobbyists were racing relatively large (1:16 - 1:18 scale) model cars powered by small internal combustion engines, originally with spark-ignition, later with glow plug engines. For guidance, the cars were clamped to a single center rail, or tethered from the center of a circular track, then they were started and let go for timed runs. There was no driver control of either the speed or steering, so "gas car" racing was largely a mechanic's hobby. In the 1940s hobbyists in Britain began to experiment with controllable electric cars using handbuilt motors, and in the 1950s using the small model train motors that had become available. In 1954, the Southport Model Engineering Society in the U.K. was challenged by a patent-holder for using rail-guided gas-car exhibitions to raise funds, so, as a replacement, the members constructed an electric racecourse, a groundbreaking 6-lane layout nearly 60 feet long, for 1:32 rail-guided cars, which is widely considered to be the progenitor of electric rail- and slot-racing. In 1955-56, several clubs in the U.K. and U.S., inspired by the Southport layout, were also racing electric cars guided by center rails, and soon after, by slots in the track surface. The term "slot car" was coined to differentiate these from the earlier "rail cars". As the member-built club layouts proliferated, the relative advantages of rail and slot were debated for several years, but the obtrusive appearance of the rails and their blocking of the car's rear wheels when sliding through corners were powerful disadvantages. New clubs increasingly chose the slot system. By 1963, even the pioneer rail-racing clubs had begun to switch to slots.
In 1957, Minimodels (UK) converted its Scalex 1:30 (later, 1:32) clockwork racers to electricity, creating the famous Scalextric line of slot-guided models, and Victory Industries (UK) introduced the VIP line, both companies eventually using the new plastic-molding technologies to provide controllable slot racers with authentic bodies in 1:32 scale for the mass market. Both lines included versatile sectional track for the home racer - or the home motorist; VIP produced sports cars and accessories slanted toward a "model roadways" theme, while Scalextric more successfully focused on Grand Prix racing.
As Scalextric became an instant hit, American hobbyists and manufacturers were adapting 1:24 car models to slots, and British-American engineer Derek Brand developed a tiny vibrator motor small enough to power model cars roughly in scale with HO and OO electric trains. In 1959, Playcraft division of Mettoy produced these in the UK, and a year later, Aurora Plastics Corp. released HO vibrator sets with huge success in the USA. The tiny cars fascinated the public, and their cost and space requirements were better suited to the average consumer than the larger scales. In only a year or two, Scalextric's 1:32 cars and Aurora's "Model Motoring" HO line had set off the "slot car craze" of the 1960s.
The slot car craze was largely an American phenomenon, but, commercially, it was a huge one. In 1963, after a million and a half had been produced, Aurora replaced the trouble-prone vibrator cars with an innovative flat-commutator ("pancake") motor, also created by Brand, and what is probably the best-selling slot car in history, the Aurora Thunderjet-500 was born. Faller (Germany) produced it for sale in Europe, and competing companies tried in vain to match the speed and reliability of Brand's design. The Thunderjets and their improved versions, the AFX, sold in the tens of millions, completely dominating the HO market for almost a decade, until challenged by the Tyco cars in the early 1970s.
By the late 1970s the slot car boom was well over, the model train tie-ins and miniature motoring concepts largely forgotten, and the market returned to the more serious racing hobbyist, with local and national racing organizations evolving to set standards and rules for different classes of competition. Technological innovation brought much higher speeds in all scales, with faster motors, better tires, and traction magnets to hold the cars down in curves, though some of the '60s enthusiasts thought that slot racing had become too specialized for the casual hobbyist, and fondly remembered the more primitive cars of their youth as not so fast, but more fun.
In the 1990s, computer design and methods of printing on 3-D objects helped create much more detailed and authentic models than the simple shapes and rudimentary graphics of the slot car boom. In addition, newly manufactured replicas of Aurora's '60s and '70s HO slot cars appeared on the market and consumers gained the option of racing either the modern high-tech wondercars or the more basic designs of an earlier time. In 2004, the digital control systems which had revolutionized model railroading in the 1990s began to appear in 1:32 slot cars, offering the ability to race multiple cars per lane with more realistic passing.
In 2012, Hong Kong Chinese inventor Mak Wing Kwong introduced the "Dynamic Motion Express" slot car system. The DMX track has a series of parallel slots, allowing drivers to choose lanes on the inside, middle or outside of the raceway, passing or blocking other racers. DMXslot cars have a rotating mechanism underneath each car with four pins that retract and protrude as the driver commands the car to move left or right. The car disengages its pin with one lane’s slot, moves to one side or the other, and reinserts a pin in the new lane’s slot.